#ifndef EGS_PROCESS_MSG_DB_H
#define EGS_PROCESS_MSG_DB_H

#include "nel/net/service.h"

void cbGetPlayerSuccess(NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId  sid);
void cbGetPlayerFail  (NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId  sid);

#endif

